I do gamma-ray detector research with KIPAC at SLAC on GammaTPC... lots of particle physics, nuclear stuff, simulation, ML, and hardware. I studied Physics (Quantum Information) as an undergrad and did quantum computing work with Fraunhofer Gesellschaft SCAI in Germany. More recently discovered how much I enjoy computer systems and graphics, so now I'm doing a coterm in CS.
Free time is often about music. I play piano, cello, and guitar—tried to double major but ended up with a 56-unit minor instead. Used to teach instruments and did piano technician work at a music store back home. I compose and occasionally conduct, and I'm currently working on video game development (including soundtracks) with Seamus Allen.
I also run a homelab (dormlab?) and keep Stanford IT on their toes. When my eyes need a break, I read outside or play board games. Twilight Imperium 4e before bed is peak.
Volumetric rendering, real-time graphics, GPU programming with CUDA and GLSL.
Embedded systems, operating systems, hardware accelerators, bare-metal development.
Physics systems, audio engines, netcode. Published game on Steam.
PCB rework, BGA soldering, GPU modding, circuit stuff.
Piano, cello, guitar. Composition, orchestral conducting, audio production. Professional piano tuning, maintenance, and repair.
Self-hosting numerous services and devices on personal server, including a couple Tenstorrent Blackholes!
Simulation framework for MeV-GeV range gamma-ray detector sensitivity analysis. Demonstrated 100x improvement over competing designs. Proposal submitted to NASA.
Published game on Steam. Developed physics, weapons/upgrades, and audio systems. Composed the game soundtrack.
Upgraded GPU from 8GB to 16GB VRAM using circuit analysis and BGA rework. 4090, you're next.
Generative transformer models for predicting and mitigating noise in quantum circuits. Method scales linearly with system size compared to polynomial scaling of existing approaches.